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Game Design

  • Game concept design 

  • Boss fight design

  • Gameplay-Balancing difficulty 

  • Data driven design based on analytics data

System Design

  • Design and balancing of a dynamic difficulty system

  • Design and balancing of formula based progression systems

  • Design of randomized enemy spawn patterns

  • Design of a skill upgrade system 

  • Monetization / Economy Design and Balancing

  • Design of different rewarded ad flows

Development

  • Scripting of an event based audio manager

  • Editing and implementation of music and sound-effects