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Game Design
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Game concept design
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Boss fight design
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Gameplay-Balancing difficulty
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Data driven design based on analytics data
System Design
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Design and balancing of a dynamic difficulty system
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Design and balancing of formula based progression systems
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Design of randomized enemy spawn patterns
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Design of a skill upgrade system
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Monetization / Economy Design and Balancing
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Design of different rewarded ad flows
Development
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Scripting of an event based audio manager
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Editing and implementation of music and sound-effects
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