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Game Design

  • Game concept design

  • Level design

  • Gameplay-Balancing difficulty

  • Design and balancing of the mowers

  • Data driven design based on analytics data

System Design

  • Design of a combinatorial system to easily create interesting and varied levels

  • Design and balancing of progression-mechanics

  • Monetization / Economy Design and Balancing

  • Design of different rewarded ad flows



  • Editing and implementation of music and sound-effects

  • Scripting of the digital gameplay prototype

  • Scripting of sequenced “Level Finished” animations

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