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Game Design
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Game concept design
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Level design
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Gameplay-Balancing difficulty
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Design and balancing of the mowers
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Data driven design based on analytics data
System Design
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Design of a combinatorial system to easily create interesting and varied levels
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Design and balancing of progression-mechanics
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Monetization / Economy Design and Balancing
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Design of different rewarded ad flows
Development
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Editing and implementation of music and sound-effects
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Scripting of the digital gameplay prototype
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Scripting of sequenced “Level Finished” animations
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