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Game Design
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Design and balancing of different weapon types, heroes and power ups
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Level design
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Multiplayer-Gameplay-Balancing Multiplayer-Mission-Design
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Data driven design based on analytics data
System Design
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Design and balancing of a progression-system
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Monetization / Economy Design and Balancing
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Design of different rewarded ad flows
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Design of a matchmaking system
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Design of a league system
Development
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Selection, editing and implementation of music and sound-effects
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