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Game Design

  • Design and balancing of different weapon types, heroes and power ups

  • Level design

  • Multiplayer-Gameplay-Balancing Multiplayer-Mission-Design

  • Data driven design based on analytics data

System Design

  • Design and balancing of a progression-system

  • Monetization / Economy Design and Balancing

  • Design of different rewarded ad flows

  • Design of a matchmaking system

  • Design of a league system


  • Selection, editing and implementation of music and sound-effects

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